Automatic transmission
This little application is a demonstration of a 7 gear automatic transmission used in vehicle engines. I wanted to demonstrate how does an automatic transmission hypothetically work in a real car when the throttle paddle is pushed. This model is unfortunately not a precise duplicate of any real world vehicle, it is only a simulation of potential velocity based on current gear, engine torque and throttle paddle position.
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Tic Tac Toe
This title has already appeared in the Win 32 platform section despite the fact many programmers start to build their AI on this very game. My previous version already had unbeatable AI however the game was set to be played on 3x3 field. This time AI was implemented on full size field.
Classic game. Set 5 crosses in a row, you win. The computer sets 5 circles you loose. You can switch between 1 and 2 player modes, so you can very well challenge you friend as well.
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The Matrix coding
First thing I finished in Flash. No big deal in fact, just a bunch of letters randomly appearing on the screen. Obviously I was trying to imitate the ultimate appearance of the virtual reality coding of the Matrix in the same named trilogy. This task was not as easy as one might see it. The original sample of code follows a sophisticated pattern which is not that easy to imitate in fact.
The most difficult is the randomness of the code appearance as much as the final impression it makes on the viewer. I tried my best to get as close to the original as possible however as you can see, there is still much to work on.
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